![]() ![]() The abundance of information should tide over Camelot Unchained until the next stream, which Jacobs believes could come as early as next week. A deep explanation of these crafting tools is detailed at length in the newsletter. New to the latest newsletter is a hefty dose of crafting information related to the Vox Magus and Vox Rota. As with previous newsletters, Kara Stover shows off a lot of the art that has gone into Camelot Unchained, with concept art of some of the characters and biomes. If you’re interested in hearing more from Jacobs on where development is in Camelot Unchained you will certainly want to check out the stream, or the recent newsletter that dropped on the same day. – Mark Jacobs, Lead developer, Camelot Unchained, City State Games I have nothing personal against him, or Ashes of Creation.” They’re using a great engine – they’re using Unreal. Steven has said he’s raised a bunch of money. I won’t necessarily wish them ill, but I won’t root for them. ![]() Every so often there is a company that I think is, just absolute scum, or a person that I think is absolute scum, and I won’t root for them. I’ve said this, I’m so freaking consistent on this point, like most points, I want all developers, in general, to succeed. “Look, I never talk down another developer, I only praise when I can. ![]() In addition to the hour-long stream that covers a lot of information from NPC AI, changes to the UI in general, and his thoughts on Ashes of Creation, a game that has been under the microscope lately due to their creative director's inflammatory comments about another in-development MMORPG, New World. With that being said, CSE plans to bring 2 new members to the team in the next several weeks as the team expands and continues their development. Jacobs explains that, while the office will be open so that the CSE team can get back into the studio, he isn’t forcing anyone to come back in if they don’t feel comfortable. Mark Jacobs, Lead developer, Camelot Unchained, City State Games I’ve always apologized for that, but now that I can go in, and not have to worry about not staying there quite as long, and go in multiple days, and go in during the week, it’ll be better.” The impact of that? Well, I hope it’s going to speed up stuff like more weekly dev streams, I’ll be able to process refunds faster, which I know will go over well with a certain unhappy segment. Jacobs states that the CSE team will return to the office in June, which will have plenty of benefits, one of which will be the ability to process refunds faster. A mix of exhaustion from the COVID Vaccine and a personal tragedy prevented direct communication as Jacobs has been known for, but development continued despite missing his usual streaming schedule in April and May. Jacobs began by explaining why he hasn’t been quite as active recently, and when the team will be getting back into the office. The hour-long stream touched on a number of features, and answered several questions posed by commenters watching the stream. This isn't the first time that Camelot Unchained, which was Kickstarted to the tune of 2.2 million in 2013, has run into a snag: The alpha test was originally slated to run in August of 2014, but. ![]()
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